![]() Lots of questions I know, but it seems the state of things from DX9-DX10/SM2.0-SM4.0 is pretty hairy. Can you assign a multi-core CPU to use one of its CPU's to be a pixel shader? Evidently GPU's are becomming more like CPU's with flow control and such being added, so it seems like a logical progression. Which would be faster, a quad-core CPU using software vertex shaders dedicating 3 CPU's to vertex processing or G965 hardware vertex shading? Also, is that something that is programmable(assigning individual CPUs to vertex processing), or is that fixed and handled under-the-hood by the driver?ĥ. If so, will this new driver add pixel SM4.0?Ĥ. ![]() Is the hardware capable of supporting pixel SM4?. Is the hardware capable of supporting vertexSM4?ģ. If/when this driver shows up, will it support vertex shader model 3.0 or 4.0?Ģ. Supposedly/hopefully there is a driver coming that will enable hardware T&L vertex shader support.ġ. ![]() ![]() G965 with current drivers(7.) supports software vertex shaders and pixel shader 3.0.Ģ. ![]()
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